While conversing with the students of my AP World History class, they suggested that they conduct a project after their AP exam on May 11th to create a Disney ride based on a historical period or event that we learned about this year.
Of course, I thought it was a fantastic idea. I took their idea and ran with it and fleshed out the project rubric below. Thought I'd share. :)
Walt Disney World
Historical Attraction Proposal
Historical Attraction Proposal
A lot goes into the
development of attractions at Walt Disney World.
A Disney attraction can be defined as the following:
-A ride that moves guests through a story portraying three-dimensional space.
-A show featuring either live, animatronic, or digital performers complete with multisensory effects.
-A resort providing high quality accommodations and various amenities, including restaurants, shops, pools, and recreation.
-A restaurant providing a variety of menu items that is themed to a specific environment.
-A ride that moves guests through a story portraying three-dimensional space.
-A show featuring either live, animatronic, or digital performers complete with multisensory effects.
-A resort providing high quality accommodations and various amenities, including restaurants, shops, pools, and recreation.
-A restaurant providing a variety of menu items that is themed to a specific environment.
The one thing that all
of these types of attractions have in common is storytelling. Guests are
immersed into a real-world environment where they are the characters. They have an engaging role to play, rather
than simply being passive observers.
You are an applicant to
Walt Disney Imagineering and are charged with providing a portfolio, featuring
an attraction for their newest theme park in central Florida, Disney’s
Historical Adventures. WDI encourages you to develop one of the following
attractions when applying:
-A D- or E-Ticket attraction for the new park.
-A multisensory, immersive show featuring either live,
digital, animatronic, or puppetry performers.
-A series of restaurants (quick service, casual, and
character) featuring a minimum of three entrees and two desserts.
-A nearby resort that continues the storytelling of the
park.
The individual
requirements for each of the attractions are outlined below:
Theme Park Ride (You may not build a roller coaster.)
1. This must be an immersive environment. Think about where the attraction would take place. Will this be an outdoor attraction (such as Voyage to the Crystal Grotto in Shanghai or Expedition: Everest), an indoor attraction (like Pirates of the Caribbean or the Haunted Mansion), or one that goes both inside and outside (like Test Track)?
1. This must be an immersive environment. Think about where the attraction would take place. Will this be an outdoor attraction (such as Voyage to the Crystal Grotto in Shanghai or Expedition: Everest), an indoor attraction (like Pirates of the Caribbean or the Haunted Mansion), or one that goes both inside and outside (like Test Track)?
2. What will the
exterior architecture look like? Keep in mind that it should tie to the
historical period and location you have chosen to depict. What will the queue
feature? How will the queue help to set the time and place for the story being
told?
3. What is the ride
vehicle? How will it move you through the attraction? Are you using an
omnimover? Virtual reality? A boat? An inverted track system? How will the ride
vehicle help to create the story being told?
4. Create a
blueprint/overhead view of the attraction including the ride path and general
placement of each scene.
5. Create three pieces
of concept art for three different scenes that guests would experience in the
attraction. This can take the form of scenery, architecture, individual
characters/costumes, or even an entire scene in the attraction (look at Marc
Davis or Rolly Crump concept art for inspiration).
6. Write a story pitch
for the attraction. You may include a script, plot, character bios, etc. Keep
in mind that this needs to be an original
plot but should depict a historical event or historical period. It can be a
fanciful attraction that should be inspired by history or a purely educational
experience.
7. Design an attraction
sign or marquee so that when guests walk up, they know what they will
experience in the attraction. Create a name for your attraction that helps
guests understand what they’ll experience.
Entertainment/Show
1. This
must be an immersive environment. Think about where the attraction would take
place. Will this be an open air show (such as Indiana Jones Epic Stunt
Spectacular) or an indoor show (like The American Adventure or the Carousel of
Progress)?
2.
What will the format for this show be? A
live musical extravaganza (Finding Nemo: The Musical)? An educational show (The
American Adventure)? A 3D/multisensory adventure (Mickey’s Philharmagic)? A
theater in the round (Stitch’s Great Escape)?
3.
Who will the characters be portrayed by?
Digital creations? Audio Animatronics? Live performers? Puppets? Why?
4. What
will the exterior architecture look like? Keep in mind that it should tie to
the historical period and location you have chosen to depict. What will the
queue feature? How will the queue help to set the time and place for the story
being told?
5. Write
a script for the show. The show must be a minimum of five minutes from entering
the theater to the exit (1 page per minute). Make sure to not only include
dialogue but also the actions being performed. Keep in mind that this needs to
be an original plot but should depict
a historical event or historical period. It can be a fanciful attraction that
should be inspired by history or a purely educational experience.
6. Create
three pieces of concept art for three different scenes that guests would
experience in the attraction. This can take the form of scenery, architecture,
individual characters/costumes, or even an entire scene in the attraction (look
at Marc Davis or Rolly Crump concept art for inspiration).
7. Design
an attraction sign or marquee so that when guests walk up, they know what they
will experience in the attraction. Create a name for your attraction that helps
guests understand what they’ll experience
Restaurant
1. Please
remember that you must design TWO restaurants. One restauarant must be a
quick-service establishment (Cosmic Ray’s Starlight CafĂ©) and the other must be
either a casual or character dining experience (Liberty Tree Tavern, the Coral
Reef Restaurant, the Crystal Palace).
2. This
must be an immersive, story-telling dining experience. Guests should be
immersed in a specific place and time as they eat. Explain the backstory of the
attraction. Where are guests dining? When are they dining? Write a minimum two
page story that places your restaurant in time and space. Who started your
restaurant? Why did they start the restaurant? What do the different dining
rooms represent? Explain the decorations on the walls. How do they fit into
your story (read the backstory of Skipper Canteen for help).
3. You
must create a menu that includes three entrees and two desserts at a minimum.
These must be historically authentic to the time and place your restaurant fits
into. Make sure you include pricing, sides, and optional beverages.
4. Create
three pieces of concept art either showing restaurant fixtures (tables, lights,
the ordering counter, trash cans), the exterior architecture, cast member
costumes, character costumes (for the character dining experiences), or concept
art of the dining rooms.
5. Design
either the menu or the sign of the restaurant so guests have an idea of what
they will experience inside the restaurant. Create a name for your restaurants
that helps guests understand what they’ll experience
Resort Hotel
1. This
must be an immersive resort experience. Guests should be immersed in a specific
time and place.
2. Your
resort must include:
a.
Guest rooms
b.
A lobby
c.
A food court
d.
A higher-end restaurant
e.
A minimum of one themed swimming pool
f.
Other amenities (tennis courts, boat rentals, horse
riding, campfires, outdoor movies, game arcade, a lounge, etc.)
3. What
will the exterior of your resort look like? How will it tell the story of the
resort before guests even step foot in the lobby for the first time? What type
of vegetation will you include to set the time and place of the resort?
4. Create
a blueprint of your resort. Where will the lobby be located? Where will your
rooms be located? Etc. Is your resort a value, moderate, or deluxe resort?
5. Create
three pieces of concept art. Your concept art can depict the lobby, the
exterior of the building, guest rooms, the swimming pool, the dining hall,
fixtures, etc.
6. Create
a menu for meals guests can experience at the food court and the higher end
restaurant that fit into the story of the resort. You must include a minimum of
three entrees per restaurant.
7. What
will the main form of transportation be for the resort? Monorail? Friendship
Boat? Bus transportation? Gondola? Something else? How might that fit into the
story of your attraction?
8. Write
the backstory for your attraction. Make sure to explain the major characters
that may have founded the resort, what type of building is being depicted, why
your pool was created, what the dining hall is and how it fit into the story
being told, etc. Make sure that your story fits into a specific time and place
and is somewhat historically accurate. See the backstories for Wilderness Lodge
and Port Orleans/Dixie Landings for inspiration.
Historiography:
Your
attraction/show/restaurant/resort is tied directly to Disney’s newest Orlando
park, Disney’s Historical Adventures. As a result, guests need to be fully immersed in an environment that is
both historically accurate, geographically accurate, as well as telling a
specific story. This story can be fiction or true, but needs to be interesting,
engaging, and fit into a region and time period of history (such as Liberty
Square at the Magic Kingdom or Sunset Rach Market at Disney’s Hollywood
Studios). So where do you start? Consider a historical period or civilization
that interested you and start there. However, keep in mind that it must be family friendly---this is Disney (sorry, no Mongol pillaging or
Aztec human sacrificing)! Next, pick which of the above attractions you’d like
to focus on. Begin telling your story and then flesh out the actual details of
how you could make that in a real-world environment! The story and attraction
will slowly start to come together!
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